by Ryan Friesen
Scale: 1/72
Armored Core 4: the Forza Motorsport of giant robot fighting games. The objective of the game is not just to battle through a series of opposing mechs and lesser foes in a post-apocalyptic Anatolia, but to customize and develop the player's own machine (a latest-generation Armored Core called a “Next”) using equipment looted in battle as well as through income earned as a mecha pilot. The customization extends beyond buying new weapons, body parts, and electronics to painting the machine in a wide variety of paint schemes that can be personalized by the player. The result are machines that reflect the personality of the pilot (or “Raven”); many of the elite warriors become so attached to their Armored Cores that they not only paint them but give them unique names (such as the Core named Prometheus, piloted by a Raven named Mary Shelley, or Barbaroi, a machine piloted by one of the game's toughest opponent).
I liked the surprising lines and bristling weaponry of Kotobukiya's Armored Core line, and once I played the game, I knew I wanted to model the machines that I had customized, named “Comus” and “Tree Frog.” The Kotobukiya kits feature interchangeable body parts, weapons, and accessories, so I used the parts available to replicate my machines as closely as possible and painted them to match the schemes I designed in the game. Additionally, Kotobukiya sells accessory packs for the Armored Core models, and I used one of these, even though it is technically from an earlier generation of the game.
Comus has the more reserved color scheme: most of the machine is black with red details and white head and hands. I wanted the machine to suggest a grim reaper theme. Comus' weapons are painted in dull metallic shades.